

There was never enough time to iterate on game design or to polish our games enough. In the days of Java mobile development, there was a lot more business development and porting than actual game development. What led you and your cofounders to form Exor Studios?Īfter working for two years on mobile games at Gamelion we felt like we weren’t really getting enough satisfaction from our work. That was the beginning of my professional game development career which started 7 years ago.
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Our first public mod was ‘D.I.P.R.I.P.’ for Half-Life 2 and because of our work on it we were all hired by a Finnish mobile game development company called Gamelion.

After that we started working on mods for Half-Life and informally started Exor as a modding group.

The first Make Something Unreal contest actually played an important role in our journey because it made us go public and share our works on the internet. The first game for which we made our own maps was Age of Empires, then StarCraft, and later we moved on to first person shooters like Unreal Tournament, Quake 3 and Half-Life. When it comes to traditional computer game development, I started by making levels for various games with my brother. I guess you could say we started modding with pen and paper. I was a game master for 5 years, and together with our team we created our own version of one of the popular RPG systems. The first gaming-related thing I did classic role playing games. Our record braking trip so far was visiting 11 countries in 7 days with a total of 5000km on the road. Moving around in your own vehicle gives a lot of freedom, and I annually make road trips with a few friends. But if I’m not working I enjoy travelling by car around Europe. I think there isn’t much outside the world of gaming because I spend most of my day at work to be honest.
